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PoolableObjectdoNotDestroyOnLoad Field

If enabled the object will not get destroyed if a new scene is loaded

Namespace:  (Default Namespace)
Assembly:  AudioToolkit (in AudioToolkit.dll) Version: 8.2.0.0 (8.2.0.0)
Syntax
C#
public bool doNotDestroyOnLoad

Field Value

Type: Boolean
See Also