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AudioControllerPlayAmbienceSound Method (String, Vector3, Transform, Single, Single, Single)

Plays an audio item with the name audioID as ambience sound at the specified position.

Namespace:  (Default Namespace)
Assembly:  AudioToolkit (in AudioToolkit.dll) Version: 8.2.0.0 (8.2.0.0)
Syntax
C#
public static AudioObject PlayAmbienceSound(
	string audioID,
	Vector3 worldPosition,
	Transform parentObj = null,
	float volume = 1f,
	float delay = 0f,
	float startTime = 0f
)

Parameters

audioID
Type: SystemString
The audio ID.
worldPosition
Type: Vector3
The position in world coordinates.
parentObj (Optional)
Type: Transform
The parent transform or null.
volume (Optional)
Type: SystemSingle
The volume between 0 and 1 [default=1].
delay (Optional)
Type: SystemSingle
The delay [default=0].
startTime (Optional)
Type: SystemSingle
The start time [default=0]

Return Value

Type: AudioObject
Returns the reference of the AudioObject that is used to play the audio item, or null if the audioID does not exist. Warning: Use PoolableReferenceT to store an AudioObject reference if you have pooling enabled.
Remarks
PlayAmbienceSound makes sure that only one ambience track is played at a time. If cross fading is enabled in the AudioController fading is performed automatically.
See Also