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RegisteredComponent Class

Derive your MonoBehaviour class from RegisteredComponent and all references to instances of this component will be saved in an internal array. Use GetAllOfTypeT to retrieve this array, which is much faster than using Unity's GameObject.FindObjectsOfType() function.
Inheritance Hierarchy
SystemObject
  Object
    Component
      Behaviour
        MonoBehaviour
          (Default Namespace)RegisteredComponent
            (Default Namespace)AudioObject

Namespace:  (Default Namespace)
Assembly:  AudioToolkit (in AudioToolkit.dll) Version: 8.2.0.0 (8.2.0.0)
Syntax
C#
public abstract class RegisteredComponent : MonoBehaviour, 
	IRegisteredComponent

The RegisteredComponent type exposes the following members.

Methods
See Also