The AudioObject type exposes the following members.
Destroys the audio object (using ObjectPoolController if pooling is enabled)
Checks if this AudioObject belongs to a specific category
Fades-in a playing audio.
Starts a fade-out. If the AudioItem mode is is a sequence, the next sub-item will continue to play after the this sub-item is completely faded out.
Starts a fade-out at a specified time. If the AudioItem mode is is a sequence, the next sub-item will continue to play after the this sub-item is completely faded out.
Finishes a playing sequence, depending on the AudioItem's loop mode :
Inverse pitch transformation: TransformPitch(Single)
Inverse volume transformation TransformVolume(Single)
Determines whether the audio clip is paused.
Determines if either the primary or the secondary audio clip is playing.
Determines if the primary audio clip is playing.
Determines if the secondary audio clip is playing.
Pauses the audio clip.
Pauses the audio clip with a fade-out.
Plays the audio clip with the specified delay.
Plays the specified audio after the current has finished playing
Plays the specified audio.
Plays the audio clip at the specified high precision DSP time (see the Unity AudioSettings.dspTime documentation)
Stops playing this instance.
Stops a playing audio with fade-out.
Stops a playing audio with fade-out at a specified time.
Switches the primary and secondary audio source
Transforms the pitch from semitones to a multiplicative factor
Transforms the volume to make it perceptually more intuitive to scale and cross-fade.
Unpauses the audio clip.
Unpauses the audio clip with a fade-in.