ClockStone Audio Toolkit for Unity - Documentation
ClockStone Audio Toolkit for Unity - Documentation
( Default Namespace )
AudioItem Class
AudioItem Fields
audioSource_MaxDistance Field
audioSource_MinDistance Field
Delay Field
DestroyOnLoad Field
Loop Field
loopSequenceCount Field
loopSequenceOverlap Field
loopSequenceRandomDelay Field
loopSequenceRandomPitch Field
loopSequenceRandomVolume Field
MaxInstanceCount Field
MinTimeBetweenPlayCalls Field
Name Field
overrideAudioSourceSettings Field
RandomDelay Field
RandomPitch Field
RandomVolume Field
spatialBlend Field
SubItemPickMode Field
subItems Field
Volume Field
AudioItem
Loop Field
If enabled the audio item will get looped when played.
Namespace:
(Default Namespace)
Assembly:
AudioToolkit (in AudioToolkit.dll) Version: 8.2.0.0 (8.2.0.0)
Syntax
C#
Copy
public
AudioItem
LoopMode
Loop
Field Value
Type:
AudioItem
LoopMode
See Also
Reference
AudioItem Class
(Default Namespace) Namespace
Copyright (c) 2012 by ClockStone Software GmbH
Send comments on this topic to
ClockStone Support Email