ObjectPoolControllerInstantiate Method (GameObject, Vector3, Quaternion)
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Retrieves an instance of the specified prefab. Either returns a new instance or it claims an instance
from the pool.
Namespace:
(Default Namespace)
Assembly:
AudioToolkit (in AudioToolkit.dll) Version: 8.2.0.0 (8.2.0.0)
Syntax public static GameObject Instantiate(
GameObject prefab,
Vector3 position,
Quaternion quaternion
)
Parameters
- prefab
- Type: GameObject
The prefab to be instantiated. - position
- Type: Vector3
The position in world coordinates. - quaternion
- Type: Quaternion
The rotation quaternion.
Return Value
Type:
GameObject
An instance of the prefab.
Remarks
Can be used on none-poolable objects as well. It is good practice to use ObjectPoolController.Instantiate
whenever you may possibly make your prefab poolable in the future.
See Also