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AudioCategoryAudioObjectPrefab Field

Allows to define a specific audio object prefab for this category. If none is defined, the default prefab as set by AudioObjectPrefab is taken.

Namespace:  (Default Namespace)
Assembly:  AudioToolkit (in AudioToolkit.dll) Version: (
public GameObject AudioObjectPrefab

Field Value

Type: GameObject
This way you can e.g. use special effects such as the reverb filter for a specific category. Just add the respective filter component to the specified prefab.
See Also