AudioCategoryAudioObjectPrefab Field
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Allows to define a specific audio object prefab for this category. If none is defined,
the default prefab as set by
AudioObjectPrefab is taken.
Namespace:
(Default Namespace)
Assembly:
AudioToolkit (in AudioToolkit.dll) Version: 8.2.0.0 (8.2.0.0)
Syntax public GameObject AudioObjectPrefab
Field Value
Type:
GameObjectRemarks This way you can e.g. use special effects such as the reverb filter for
a specific category. Just add the respective filter component to the specified prefab.
See Also