AudioControllerPlayAmbienceSound Method (String, Transform, Single, Single, Single)
|
Plays an audio item with the name audioID as ambience sound at the specified position.
Namespace:
(Default Namespace)
Assembly:
AudioToolkit (in AudioToolkit.dll) Version: 8.2.0.0 (8.2.0.0)
Syntax public static AudioObject PlayAmbienceSound(
string audioID,
Transform parentObj,
float volume = 1f,
float delay = 0f,
float startTime = 0f
)
Parameters
- audioID
- Type: SystemString
The audio ID. - parentObj
- Type: Transform
The parent transform or null. - volume (Optional)
- Type: SystemSingle
The volume between 0 and 1 [default=1]. - delay (Optional)
- Type: SystemSingle
The delay [default=0]. - startTime (Optional)
- Type: SystemSingle
The start time [default=0]
Return Value
Type:
AudioObject
Returns the reference of the AudioObject that is used to play the audio item, or
null if the audioID does not exist.
Warning: Use
PoolableReferenceT to store an AudioObject reference if you have pooling enabled.
Remarks
PlayAmbienceSound makes sure that only one ambience track is played at a time. If cross fading is enabled in the AudioController
fading is performed automatically.
See Also