AudioObject Class |
Namespace: (Default Namespace)
public class AudioObject : RegisteredComponent
The AudioObject type exposes the following members.
Name | Description | |
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![]() | AudioObject | Initializes a new instance of the AudioObject class |
Name | Description | |
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![]() | audioID |
Gets the audio ID.
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![]() | audioItem |
Gets the corresponding AudioSubItem
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![]() | audioObjectTime |
Returns the high precision local time of this audio object
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![]() | audioTime |
Sets or gets the current audio time relative to ClipStartTime |
![]() | category |
Gets the category.
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![]() | clipLength |
Gets the length of the clip.
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![]() | completelyPlayedDelegate |
Gets or sets the delegate to be called once an audio clip was completely played.
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![]() | isFadeOutComplete |
return true if the audio has completely faded out
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![]() | isFadingIn |
return true if the audio is currently fading in
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![]() | isFadingOut |
return true if the audio is currently fading out
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![]() | isFadingOutOrScheduled |
return true if the audio is currently fading out or is scheduled to fade out
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![]() | isPlayedAsMusicOrAmbienceSound |
Returns true if the audio object is treated as music
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![]() | pan |
Sets or gets the audio pan.
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![]() | pitch |
Sets or gets the audio pitch.
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![]() | playCalledAtTime |
Gets the systemTime at which the audio Play() function was called.
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![]() | primaryAudioSource |
returns the primary AudioSource
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![]() | scheduledPlayingAtDspTime |
Gets or sets the DSP time at which the audio is scheduled to play.
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![]() | secondaryAudioSource |
returns the secondary AudioSource
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![]() | startedPlayingAtTime |
Gets the systemTime at which the audio started playing.
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![]() | stopAfterFadeOut |
If enabled, the audio will stop playing if a fadeout is finished.
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![]() | subItem |
Gets the corresponding AudioSubItem
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![]() | timeUntilEnd |
Gets the time until the clip will stop.
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![]() | volume |
Gets or sets the volume.
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![]() | volumeItem |
Gets or sets the volume of the audio item.
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![]() | volumeTotal |
Gets the total volume.
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![]() | volumeTotalWithoutFade |
Gets the total volume.
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Name | Description | |
---|---|---|
![]() | DestroyAudioObject |
Destroys the audio object (using ObjectPoolController if pooling is enabled)
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![]() | DoesBelongToCategory |
Checks if this AudioObject belongs to a specific category
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![]() | FadeIn |
Fades-in a playing audio.
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![]() | FadeOut(Single) |
Starts a fade-out. If the AudioItem mode is is a sequence, the next sub-item will continue to play
after the this sub-item is completely faded out.
|
![]() | FadeOut(Single, Single) |
Starts a fade-out at a specified time. If the AudioItem mode is is a sequence, the next sub-item will continue to play
after the this sub-item is completely faded out.
|
![]() | FinishSequence |
Finishes a playing sequence, depending on the AudioItem's loop mode :
|
![]() ![]() | InverseTransformPitch |
Inverse pitch transformation: TransformPitch(Single) |
![]() ![]() | InverseTransformVolume |
Inverse volume transformation TransformVolume(Single) |
![]() | IsPaused |
Determines whether the audio clip is paused.
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![]() | IsPlaying |
Determines if either the primary or the secondary audio clip is playing.
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![]() | IsPrimaryPlaying |
Determines if the primary audio clip is playing.
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![]() | IsSecondaryPlaying |
Determines if the secondary audio clip is playing.
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![]() | Pause |
Pauses the audio clip.
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![]() | Pause(Single) |
Pauses the audio clip with a fade-out.
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![]() | Play |
Plays the audio clip with the specified delay.
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![]() | PlayAfter |
Plays the specified audio after the current has finished playing
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![]() | PlayNow |
Plays the specified audio.
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![]() | PlayScheduled |
Plays the audio clip at the specified high precision DSP time (see the Unity AudioSettings.dspTime documentation)
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![]() | Stop |
Stops playing this instance.
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![]() | Stop(Single) |
Stops a playing audio with fade-out.
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![]() | Stop(Single, Single) |
Stops a playing audio with fade-out at a specified time.
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![]() ![]() | SwitchAudioSources |
Switches the primary and secondary audio source
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![]() ![]() | TransformPitch |
Transforms the pitch from semitones to a multiplicative factor
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![]() ![]() | TransformVolume |
Transforms the volume to make it perceptually more intuitive to scale and cross-fade.
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![]() | Unpause |
Unpauses the audio clip.
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![]() | Unpause(Single) |
Unpauses the audio clip with a fade-in.
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var soundFX = new PoolableReference<AudioObject>( AudioController.Play( "someSFX" ) ); // some other part of the code executed later when the sound may have stopped playing // and was moved back to the pool AudioObject audioObject = soundFX.Get(); if( audioObject != null ) { // it is safe to access audioObject here audioObject.Stop(); }