AudioControllerPlayMusic Method (String, Vector3, Transform, Single, Single, Single)
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Plays an audio item with the name audioID as music at the specified position.
Namespace:
(Default Namespace)
Assembly:
AudioToolkit (in AudioToolkit.dll) Version: 8.2.0.0 (8.2.0.0)
Syntax public static AudioObject PlayMusic(
string audioID,
Vector3 worldPosition,
Transform parentObj = null,
float volume = 1f,
float delay = 0f,
float startTime = 0f
)
Parameters
- audioID
- Type: SystemString
The audio ID. - worldPosition
- Type: Vector3
The position in world coordinates. - parentObj (Optional)
- Type: Transform
The parent transform or null. - volume (Optional)
- Type: SystemSingle
The volume between 0 and 1 [default=1]. - delay (Optional)
- Type: SystemSingle
The delay [default=0]. - startTime (Optional)
- Type: SystemSingle
The start time [default=0]
Return Value
Type:
AudioObject
Returns the reference of the AudioObject that is used to play the audio item, or
null if the audioID does not exist.
Warning: Use
PoolableReferenceT to store an AudioObject reference if you have pooling enabled.
Remarks
PlayMusic makes sure that only one music track is played at a time. If music cross fading is enabled in the AudioController
fading is performed automatically.
See Also