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AudioControllerisAdditionalAudioController Property

You may use several AudioControllers in the same scene in parallel. All but one (the main controller) must be marked as 'additional'. You can play audio items of any of those controllers with the normal Play() calls.

Namespace:  (Default Namespace)
Assembly:  AudioToolkit (in AudioToolkit.dll) Version: (
public bool isAdditionalAudioController { get; set; }

Property Value

Type: Boolean
This can be used for games with a large amount of audio where you don't want all audio to be in memory at all time. In this case use a persistent main AudioController for audios shared between all scenes of your game, and additional AudioControllers for each scene containing specific audio for this level.
See Also