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AudioControllersystemTime Property

Returns the high precision audio system time size the application launch.

Namespace:  (Default Namespace)
Assembly:  AudioToolkit (in AudioToolkit.dll) Version: (
public static double systemTime { get; }

Property Value

Type: Double
The audio system time does not increase if the application is paused. For performance reasons the time only gets updated with the frame rate. However, the time value does not lose precision even if the application is running for a long time (unlike Unity's 32bit float Time.systemTime
See Also