RegisteredComponent Class
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Derive your MonoBehaviour class from RegisteredComponent and all references to instances of this
component will be saved in an internal array. Use
GetAllOfTypeT
to retrieve this array, which is much faster than using Unity's GameObject.FindObjectsOfType() function.
Inheritance Hierarchy
Namespace:
(Default Namespace)
Assembly:
AudioToolkit (in AudioToolkit.dll) Version: 8.2.0.0 (8.2.0.0)
Syntaxpublic abstract class RegisteredComponent : MonoBehaviour,
IRegisteredComponent
The RegisteredComponent type exposes the following members.
Methods
See Also