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AudioObjectPlayAfter Method

Plays the specified audio after the current has finished playing

Namespace:  (Default Namespace)
Assembly:  AudioToolkit (in AudioToolkit.dll) Version: 8.2.0.0 (8.2.0.0)
Syntax
C#
public void PlayAfter(
	string audioID,
	double deltaDspTime = 0,
	float volume = 1f,
	float startTime = 0f
)

Parameters

audioID
Type: SystemString
The audioID to be played.
deltaDspTime (Optional)
Type: SystemDouble
Optional delta time (high precsion DSP time), Default = 0.
volume (Optional)
Type: SystemSingle
The volume [Default = 0].
startTime (Optional)
Type: SystemSingle
The start time [Default = 0].
See Also