AudioObjectPlayAfter Method
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Plays the specified audio after the current has finished playing
Namespace:
(Default Namespace)
Assembly:
AudioToolkit (in AudioToolkit.dll) Version: 8.2.0.0 (8.2.0.0)
Syntax public void PlayAfter(
string audioID,
double deltaDspTime = 0,
float volume = 1f,
float startTime = 0f
)
Parameters
- audioID
- Type: SystemString
The audioID to be played. - deltaDspTime (Optional)
- Type: SystemDouble
Optional delta time (high precsion DSP time), Default = 0. - volume (Optional)
- Type: SystemSingle
The volume [Default = 0]. - startTime (Optional)
- Type: SystemSingle
The start time [Default = 0].
See Also