PoolableObjectdoNotDestroyOnLoad Field
|
If enabled the object will not get destroyed if a new scene is loaded
Namespace:
(Default Namespace)
Assembly:
AudioToolkit (in AudioToolkit.dll) Version: 8.2.0.0 (8.2.0.0)
Syntax public bool doNotDestroyOnLoad
Field Value
Type:
BooleanSee Also