ClockStone Audio Toolkit for Unity - Documentation
ClockStone Audio Toolkit for Unity - Documentation
( Default Namespace )
PoolableObject Class
PoolableObject Fields
doNotDestroyOnLoad Field
maxPoolSize Field
preloadCount Field
sendAwakeStartOnDestroyMessage Field
sendPoolableActivateDeactivateMessages Field
PoolableObject
.
maxPoolSize Field
The maximum number of instances of this prefab to get stored in the pool.
Namespace:
(Default Namespace)
Assembly:
AudioToolkit (in AudioToolkit.dll) Version: 8.2.0.0 (8.2.0.0)
Syntax
C#
Copy
public
int
maxPoolSize
Field Value
Type:
Int32
See Also
Reference
PoolableObject Class
(Default Namespace) Namespace
Copyright (c) 2012 by ClockStone Software GmbH
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