ClockStone Audio Toolkit for Unity - Documentation
ClockStone Audio Toolkit for Unity - Documentation
( Default Namespace )
PoolableObject Class
PoolableObject Fields
doNotDestroyOnLoad Field
maxPoolSize Field
preloadCount Field
sendAwakeStartOnDestroyMessage Field
sendPoolableActivateDeactivateMessages Field
PoolableObject
maxPoolSize Field
The maximum number of instances of this prefab to get stored in the pool.
Namespace:
(Default Namespace)
Assembly:
AudioToolkit (in AudioToolkit.dll) Version: 8.2.0.0 (8.2.0.0)
Syntax
C#
Copy
public
int
maxPoolSize
Field Value
Type:
Int32
See Also
Reference
PoolableObject Class
(Default Namespace) Namespace
Copyright (c) 2012 by ClockStone Software GmbH
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