ClockStone Audio Toolkit for Unity - Documentation
ClockStone Audio Toolkit for Unity - Documentation
( Default Namespace )
PoolableObject Class
PoolableObject Fields
doNotDestroyOnLoad Field
maxPoolSize Field
preloadCount Field
sendAwakeStartOnDestroyMessage Field
sendPoolableActivateDeactivateMessages Field
PoolableObject
preloadCount Field
This number of instances will be preloaded to the pool if
Preload(GameObject)
is called.
Namespace:
(Default Namespace)
Assembly:
AudioToolkit (in AudioToolkit.dll) Version: 8.2.0.0 (8.2.0.0)
Syntax
C#
Copy
public
int
preloadCount
Field Value
Type:
Int32
See Also
Reference
PoolableObject Class
(Default Namespace) Namespace
Copyright (c) 2012 by ClockStone Software GmbH
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