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AudioObjectvolume Property

Gets or sets the volume.

Namespace:  (Default Namespace)
Assembly:  AudioToolkit (in AudioToolkit.dll) Version: (
public float volume { get; set; }

Property Value

Type: Single
This is the adjusted volume value with which the Audio clip is currently playing. It is the value resulting from multiplying the volume of the subitem, item, the category, and the script parameter. It does not contain the global volume or the fading value.

"Adjusted" means that the value does not equal Unity's internal audio clip volume value, because Unity's volume range is not distributed is a perceptually even manner.

unityVolume = Mathf.Pow( adjustedVolume, 1.6 )

See Also