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AudioObjectvolumeTotal Property

Gets the total volume.

Namespace:  (Default Namespace)
Assembly:  AudioToolkit (in AudioToolkit.dll) Version: (
public float volumeTotal { get; }

Property Value

Type: Single
This is the adjusted volume value with which the Audio clip is currently playing. It is the value resulting from multiplying the volume of the subitem, item, the category, the script parameter, the global volume, and the fading value.

"Adjusted" means that the value does not equal Unity's internal audio clip volume value, because Unity's volume range is not distributed is a perceptually even manner.

unityVolume = Mathf.Pow( adjustedVolume, 1.6 )

See Also