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AudioControllerEqualPowerCrossfade Field

If enabled fading is adjusted in a way so that cross-fades should result in the same power during the time of fadeing

Namespace:  (Default Namespace)
Assembly:  AudioToolkit (in AudioToolkit.dll) Version: 8.2.0.0 (8.2.0.0)
Syntax
C#
public bool EqualPowerCrossfade

Field Value

Type: Boolean
Remarks
Unfortunately not 100% correct as Unity uses unknown internal formulas for computing the volume.
See Also