ClockStone Audio Toolkit for Unity - Documentation
ClockStone Audio Toolkit for Unity - Documentation
( Default Namespace )
AudioController Class
AudioController Fields
_currentInspectorSelection Field
ambienceSoundCrossFadeTime Field
AUDIO_TOOLKIT_VERSION Field
AudioCategories Field
AudioObjectPrefab Field
crossfadePlaylist Field
delayBetweenPlaylistTracks Field
EqualPowerCrossfade Field
loopPlaylist Field
musicCrossFadeTime Field
musicPlaylist Field
musicPlaylists Field
Persistent Field
PlayWithZeroVolume Field
shufflePlaylist Field
specifyCrossFadeInAndOutSeperately Field
UnloadAudioClipsOnDestroy Field
UsePooledAudioObjects Field
AudioController
specifyCrossFadeInAndOutSeperately Field
If enabled specific music and ambience sound cross-fading in and out times can be specified with
musicCrossFadeTime_In
and
musicCrossFadeTime_Out
respectively
ambienceSoundCrossFadeTime_In
and
ambienceSoundCrossFadeTime_Out
Namespace:
(Default Namespace)
Assembly:
AudioToolkit (in AudioToolkit.dll) Version: 8.2.0.0 (8.2.0.0)
Syntax
C#
Copy
public
bool
specifyCrossFadeInAndOutSeperately
Field Value
Type:
Boolean
See Also
Reference
AudioController Class
(Default Namespace) Namespace
Copyright (c) 2012 by ClockStone Software GmbH
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