AudioControllerUnloadAudioClipsOnDestroy Field
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If enabled all audio resources (AudioClips) specified in this AudioController are unloaded
from memory when the AudioController gets destroyed (e.g. when loading a new scene and
Persistent
is not enabled)
Namespace:
(Default Namespace)
Assembly:
AudioToolkit (in AudioToolkit.dll) Version: 8.2.0.0 (8.2.0.0)
Syntax public bool UnloadAudioClipsOnDestroy
Field Value
Type:
BooleanRemarks
Uses Unity's Resources.UnloadAsset(...) method. Can be used to save memory if many audio ressources are in use.
It is recommended to use additional AudioControllers for audios that are used only within a specific scene, and a primary
persistent AudioController for audio used throughout the entire application.
See Also