AudioControllerPersistent Field
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If enabled, the audio controller will survive scene changes
Namespace:
(Default Namespace)
Assembly:
AudioToolkit (in AudioToolkit.dll) Version: 8.2.0.0 (8.2.0.0)
Syntax Remarks
For projects with a large number of audio files you may consider having
separate AudioController version for each scene and only specify those audio items
that are really required in this scene. This can reduce memory consumption and
speed up loading time for the initial scene.
See Also