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AudioControllerPersistent Field

If enabled, the audio controller will survive scene changes

Namespace:  (Default Namespace)
Assembly:  AudioToolkit (in AudioToolkit.dll) Version: 8.2.0.0 (8.2.0.0)
Syntax
C#
public bool Persistent

Field Value

Type: Boolean
Remarks
For projects with a large number of audio files you may consider having separate AudioController version for each scene and only specify those audio items that are really required in this scene. This can reduce memory consumption and speed up loading time for the initial scene.
See Also